Fictional problem card
Retro with no action items
Same retro, same issues, same "we'll do better next sprint." You won't.
The scenario
You sit through another retrospective where the same issues are raised but nothing changes. The team promises improvement that never arrives, leaving you stuck in the same cycle of futility.
How it plays
This problem card adds 6 points to your burnout meter. You must counter it by playing a coping card from the personal, social, or humor categories.
Why it feels familiar
The endless loop of identifying problems in retrospectives without ever implementing a single fix to resolve them.
This problem card adds 6 burnout. It belongs to meetings and can be countered by personal, social, humor coping.